Make Islands

class uv_align_distribute.make_islands.MakeIslands[source]

Create and get Island.

Scan the current edit mesh for uv islands.

activeIsland()[source]

Return the active island(the island containing the active face).

Return type:Island
getIslands()[source]

Return all the uv islands found.

Return type:Island
hiddenIslands()[source]

Return a list of hidden islands.

Return type:Island
selectedIslands()[source]

Return a list of selected islands.

Return type:Island